Demo Patch 0.30.0
QoL and Visuals
Click-To-Interact
Touch the Unknown The maze responds to your presence. Doors creak open, stairways beckon, and merchants await your approach - all just a click away. Reach out, and the world will answer.
You can now click directly on doorways, Merchants, enemies, loot and stairs to interact with them rather than having to use the designated buttons.
Decorations
Echoes & Intrigue. The maze now twists with greater variety, its halls shaped by strange geometry and littered with curious remnants. Each chamber hints at stories untold — a place where no two paths feel the same.
The normal rooms now have a wide range of decorations that can spawn in to give some visual variety, from wall shape changes to an animated pond, enjoy a maze that's starting to spring to life!
UI Tweaks
Updated some tooltips and icons as well as polished some UI windows.
In combat there are now visual indicators when a unit you're about to place has an advantage (green frame) or disadvantage (red frame) against a specific enemy.
Systems
Banners
Proudly raise the banners of your achievements, or crumble beneath the weight of your failures.
Banners act like run-specific achievements that either give you a small boost or drawback based on your actions. This includes getting specific party composition, combat outcomes or even the equipment of some individual units. In most cases you will be offered a choice between a general banner or a faction specific one, choose carefully!
Prowess
Courage, duty, honor and camaraderie, a party that stays together prevails together.
As your party progresses through the maze it will improve as a whole, impacting the combat flow and giving you an edge. In essence it works like a level system for the party, but be aware, a turbulent party that undergoes large changes will lose its edge!
Mettle
Success can make the filthiest creature shine and failure can dull even the sharpest blade.
The highest and lows of maze can take it's toll on individual units as well. Turbulence, death and despair can stress your party members driving them to madness, while repeated success can inspire them shine even brighter. While it might be tempting to push hard and manage your party with ruthless disregard for it's members you would now be wise to keep an eye on the party’s Mettle level and slow down a bit and take a few less risks if their nerves are running thin.
Balancing
Overrun
A lone muckling stood trembling before the hoard advancing against him, his supposed friends glaring at him willing to sacrifice him so that they might engage under more favorable conditions. But their snickering turned to shock as the enemies ran past him and started slughtering the unprepared group.
Previously it has been possible to abuse the "Tired" mechanic by sending in trash units one at a time until all the enemies where exhausted, this is now heavily advised against as enemies that are unopposed will target your reserves instead. This also applies when a lanes risk value goes over 100% (single friendly unit) or 200% (2 friendly units) with the surplus hitting units in your reserves.
Misc
In addition, we also added a bunch of smaller bug fixes and balancing tweaks.